things seem to speed up a bit, as everyone is willing and ready to finish the project as soon as possible.
our new gfx guy is having slight problems with the engine it seems, he might need some attempts to fully understand the used engine and provide perfect results, but we are on the way. if everything goes straight, there will be new screenshots in the next three days.
our artist jayne, responsible for storyline and handdrawn backgrounds will have some time again from 7th novemeber on. this means we can expect progress in this matter.
some translators are already contacted, as soon as the storyline has been finalized, the texts will be sent out for translation into different languages. this will make giana a multi language game :) we will keep the storyline short, so don’t expect a fully featured book a la harry potter :D
we really want to push out the game in the next two months and we will do our best for this, but please everyone – the game is done, when it’s done. the public beta which was spreading around was a small failure as it contained bugs, which destroyed the gamefun pretty easy, we don’t want to have something like this again. we want a 101% product and not a 95% one… it’s also in your sense and will grant the fun you are looking for, at least for some hours :)