Anotherguest (Lars Persson) released an updated version of Giana’s Return for Symbian UIQ3 devices! Thanks Lars!
Giana’s Return v1.10 for Symbian UIQ3 released!
Giana’s Return v1.10 for Symbian S60 v3 released!
Thanks to Lars Persson (Anotherguest) we do have an initial port of Giana’s Return for Symbian S60 v3 now! Thanks Lars!
Giana’s Return v1.10 for NetBSD released!
Another Giana’s Return release today! NetBSD lovers… Frank Wille brings an updated version! Enjoy!
Giana’s Return v1.10 for AmigaOS4 and MorphOS released!
Frank Wille (phx) found some time during Christmas to update the AmigaOS4 and MorphOS ports of Giana’s Return! Thanks Frank!
How to unlock the Giana’s Return Ingame-Trainer (Spoiler)
AskaLangly made a video to show how to unlock the hidden Ingame-Trainer for Giana’s Return. Might be fancy for the weak players amongst us.
Giana’s Return v1.10 for Dreamcast released!
As announced earlier today, Indiket has been heavily working on bringing the Dreamcast port of Giana’s Return to it’s latest version. Thanks Indiket for your hard work! The image provided is a .cdi image and should boot directly from your Dreamcast!
Giana’s Return v1.10.1 for Wii released!
Tiny update from Fabio (Oibaf)
Giana’s Return for Wii updated to v1.10.1. This version reduces tearing and corrects a spelling mistake in the English storyboard.
Giana’s Return v1.10 for MacOS X released!
Thanks to Indiket, we do have an massively updated port of Giana’s Return for Mac OS X now (x86, >= v10.5 required). The previous available v0.99.7c has been now updated to the latest v1.10 which comes with tons of improvements. Thanks again Indiket!
Changes:
Changelog for v1.10 (November 2014)
——————-
General changes:
– Retroguru branded as we have created few more games in the meantime ;-)
– Added thanks to Spellbound/Blackforest Games for using their trademark
– Updated graphics from Simon, thUg and Flarfy
– Adjusted SFX (Thanks Wiklund!)
– Minor rearrangement of bonus caves, which makes them easier visible now
– Minor level design fixes
– Few bug fixes
– Other stuff we can’t remember…Changelog for v1.001
——————–
General changes:
– Transparency fix for bonus caves and world 3Changelog for v1.0
——————–
General changes:
– Several palette fixes for all tile sets
– Various other smaller cosmetic graphics fixes
– Four new ingame baddies
– The levels are now 40 pixels higher and “fullscreen” on 320×240 devices
– Modified trainer (hidden)
– Modified two levels in the last world to make them easier
– Fixed minor slipping bug when a bridge is crumbling and Giana stands stil
– Added configuration menu:
* Music volume control
* SFX volume control
* Key configuration (where keyboard available)
* Joypad/Joystick configuration (where external joypad/joystick available)Changelog for v0.999
——————–
General changes:
– Extra credit screen to mention that we use Open-Source projects such as
SDL, SDL_Mixer, libmodplug and zlib!
– Only tracked music remains in the game, the “OGG” solution has been dropped.
– Code is plain C now and should be even easier to port
– Plenty of “endian” fixes
– Various small fixes
– Modified “timings”
Computer Versions only:
– Experimental OGL support, to be activated with -ogl or -hd on desktop
versions only. USE AT OWN RISK AND GIVE US FEEDBACK!
Giana’s Return v1.10 for GCW Zero
Today we have something very special. A new and fresh initial port of Giana’s Return for the GCW Zero. Port courtesy of Zear. Head over the our download section and enjoy!
Giana’s Return v1.10 for Windows (update) and Wii (initial release!)
Giana’s Return v1.10 has been released! The windows port is “up to date” and there is a brand new port for Nintendo’s Wii! Enjoy! Thanks Fabio aka Oibaf for this one!
Changes:
– Retroguru branded as we have created few more games in the meantime ;-)
– Added thanks to Spellbound/Blackforest Games for using their trademark
– Updated graphics from Simon, thUg and Flarfy
– Adjusted SFX (Thanks Wiklund!)
– Minor rearrangement of bonus caves, which makes them easier visible now
– Minor level design fixes
– Few bug fixes
– Other stuff we can’t remember…