It’s getting closer and closer to a release, but quality will still require time. We are aware, that there is a group of people who check back every day and desperatly wait for news.
We have finalized the leveledesign COMPLETLY. We are currently checking back, if there are any minor design mistakes (we are all human) so we can consider it also perfect and ready for everyone to play.
Few days ago we had a question about warp zones, which did not bring too much feedback. Let us tell you, how we solved the issue. We have spread warp zones all over the levels. They usually will require you to jump to unusual places or use enemies as trampoline, so don’t think it will be a piece of cake to find. As it would be a bad idea to spoil the fun before it even started, we can just assure you, that it will be hard to spot all of them.
Beside level testing, we try to do the rest of the graphics work and also add a few eye candies here and there.
Few of the hidden features are an oldschool style trainer menue and a hidden greeting part. More hidden goodies will be added soon.
Our GP2x WIZ porting guy will be off for a few days, so after he is back, we should have done most of our minor tasks and release the game to the public.
We have often told a release date, if someone would ask us right now, we probably would point at June (plus/minus two months).
As you all can see… we are still working hard!