To give the game a proper quality boost, we are thinking about having more unique tiles for each world. Basically the work for this has already started :)
Internal Beta 20-02-2007
- New titlescreen
- New Lava background
- Bugfixes
- First boss routine restored
Last big boss arrived!
Ealier this day we have recieved the last big boss from our gfx man! This means… all enemies are fully drawn and animated – it’s time to pull those into the game now.
Titlescreen
We are currently in progress to finalize the static titlescreen of the game. As soon as it’s completly finalized we are posting a screenshot and you guys can tell us what you think :)
Energy Bar!
We have implemented an energy bar, this mean Giana will not die on first touch with an enemy. You still immediatly die if you touch fire, fall in a hole or if you go “swimming”. The game is getting much easier this way… don’t worry it will be still difficult enough ;)
Waiting for the last final boss to be drawn
All the “big bosses” have been drawed, beside the “biggest” one. As soon as we have all levelbosses we can working on implementation. So far we have test routines for the levelbosses of the first 2 worlds.
Eyecandies!
Currently the team is heavily discussing simple eye candies to spice up the whole game. A few changes have been already made and we must admit everything looks better than before.
New gfx arrived !
The missing mid-boss arrived earlier this week with 2 new backgrounds (snow and lava worlds). The game became multilingual too (first, english and french).
Blog News
The coder is back from vacation, while the project organizer is leaving to catch his plane in 3 hours. Tho everyone of the staff has the ability to post here… it’s unknown if someone can motivate him or herself enough to post progress news.
Even if no one is posting news here, things are managed to keep on rolling ;)
The boss show… ;)
Just for those who are too lazy to browse back…







