giana_06112009_094752 giana_06112009_100407 giana_06112009_095607

Giana’s Return v0.99.5 OUT

Almost after one month, here comes a bugfixed version of Giana’s Return. As you can notice, it’s still not v1.00, as we don’t feel it should be v1.00 yet. A few minor things still need to be overworked, this will be saved for the next release.

The joypad/gamepad bug for Windows users in this update still exists and vertical scrolling is still disabled by default. This are the major points, which will be overworked with v1.00.

The following editions are updated: Windows 32/64 Bit & Wiz
The following new flavors are here: GP2x


* Fixed grammar/spelling/structure within German language part
* Exchanged gray spiky stone in world 1 with red spiky cactus tree
* Decreased difficulty in level 6-8, extended three platforms with each one bug
* Leveldesign / Modified level 7-4, which fixes a problem if Giana dies in water
* Leveldesign / Modified level 7-8, removed a bonus cave which was placed in a way Giana got stuck when she came back to daylight.
* Leveldesign / Fixed fire animation in 3-4, 5-2, 5-3, 5-4, 5-5, 5-6, 5-7, 6-3, 6-4, 6-5, 6-6
* Leveldesign / Modified level 3-4, because one platform had a double enemy occupation
* Fixed Swampy password bug
* Added checkpoints
* Speed is set 0 when Giana stops at a wall-tile
* Fire collision is more forgiving now
* Added hint how to save Maria from Swampy
* Exchanged flags on language selection screen
* Redesigned language selection screen
* Bonus caves are harder to find now, it was partially too obvious before
* Increased level time from 140 to 160 seconds
* Big Bosses don’t kill instantly anymore, if you have more than 50% of your energy left
* Appearance/Quality of title screen improved
* Removed hidden bonus bricks for Swampy boss stage, which caused a possible slowdown at a very important place – this actually resulted in time loss and swampy catching you.
* Fixed hardly noticable layer bug in Swampy boss stage.
* Modified Level 46 to make it a bit more fair – if you had proper timing, it was not a big deal, but most players obviously had a problem.
* WIN32 / Changed default keyboard configuration to: Cursor keys for Left, Right, Down, Jump – Space for Shoot – this will only apply if you do not have a giana.cfg already.
* Minor fixes and other stuff we forgot to write down…

Today is also a special day: So Eid Mubarek for all of you who had a hard fasting month :D But wait… this does not mean, we have the next update on XMAS… ;-)

Please head over to the download menue on the left for the downloads.

Thanks and ENJOY!




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  1. Thanx ! for the update ! , I love it , I played now some worlds :)

    I really hope this game , get some extra levels in the future.

  2. Hello again :)

    I found that when you get ‘hair’ while standing on ‘disappearing bridge’ it continue falling apart putting you in risk of falling into a hole below… (you can’t move for a while, but ground still continues to disappear).

    Should this be considered as a bug?

  3. Level 52 = is it something wrong there ?? I can’t jump in to a place there ,if the bee is not there I can’t jump in :( , I only falling down :( ??????? I can send a screenshots to someone here.

    my English is bad, but this level is ridiculous hard there :(

  4. I finished the game today with this update , but level 52 is still = :( :( :( :( :( for me

  5. i love it

  6. @ Night_Creature i have send Kojote a Screenshoot. I died over 200x times on the Level 52 without the bee i can not jump in. Anything is Wrong you have right it´s to hard :(

  7. @ Night_Creature / CMoses. Today I’ve tested the game completely again and found the bug you’ve told. That is a great sh*t… I’ve putted it on the bugtracker with highest priority.

    Download will be stopped till it’s fixed!

  8. Oh no, looks like the game is going to be easier now…it takes away some of my achievement for completing it (after many, many hours!). Fantastic game, thanks.

  9. Would be great to have this version for Mac OSX too !


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