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“Game Over” screen draft

The first draft of the “Game Over” screen arrived today, it just needs some fast to do minor changes and then it can be considered as final and ready to use.

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Rewriting parts of the current engine…

… seems we have a performance bug, when too many diamonds show up the screen. Our coder is taking care of this problem soon.

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Our gfx-artist in drum action :)

As some of you know, our gfx-artist responsible for the hand drawn part, Jayne, is playing drums in a band called (Uupps… forgot that one right now, Jayne please fix it yourself *g*) and recently in a band called BASS. She is not only a marvellous artist in hand drawing, but also in playing drums, which the recent concert by the group BASS has shown. You can download the concert free of charge via Torrent – and this fully legal without breaking any copyright! Enjoy!

http://breakpoint.untergrund.net/torrents/BP07_Concert_BASS_XViD.avi.torrent

PS: Jayne, keep on drawing nice stuff for Giana’s Return! ;)
PSS: ftp://ftp.untergrund.net/breakpoint/2007/Concerts/ might work too, if the FTP is not overloaded.

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Joystick/Gamepad support!

The recent non public beta adds joystick/gamepad support, more news to come… in a while.

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More unique tiles…

… we tried to contact the gfx artist, who also drawed the boss sprites for us. unfortunatly we can’t catch him via IM and his e-mail adress bounces… oh well…

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Status

Well it’s the 1st April but this is no April fools joke :)

We have now 4 backgrounds completed, which means another 4 are missing before we can finalize the game. Currently we are fighting to puzzle everything together, which is unfortunatly the most awful part.

Before we tell any new release date, we better don’t say anything at all now :) Real life doesn’t always allow you to do things which you would like to do, this is the moment, when all team members are reminded, that this is a plain hobby project.

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Lack of updates on this page…

…well the ones reading the comments have already seen whats going on. Everyone has been fully catched again by real life which delays everything again. It’s hard to have a job and family, but we try our best to throw out something in the next few weeks.

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New tilesets?

To give the game a proper quality boost, we are thinking about having more unique tiles for each world. Basically the work for this has already started :)

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Internal Beta 20-02-2007

  • New titlescreen
  • New Lava background
  • Bugfixes
  • First boss routine restored
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Last big boss arrived!

Ealier this day we have recieved the last big boss from our gfx man! This means… all enemies are fully drawn and animated – it’s time to pull those into the game now.

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