giana_06112009_095318 giana_06112009_094532 giana_06112009_094745

Desktop Screenshot from one of the Team-Members…

Reduced to 50% of it’s original size ;)

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Giana’s Return (Beta 16-11-2007)

New beta with small fixes:
.pause mode
.water at end of level 5 world 1
.(new editor version)
.smahed stoned explosion less wide
.credits/lang screens restored (they were commented in the yesterday’s build)

(version available to beta-testers, not public)



Stone bricking routine rewritten!

The “stone bricking” routine has been rewritten…

if you smash a stone it splits into marvellous six pieces!

… of course it looks much better when animated…

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after the weekend – status report

there are quite a few news again, let’s start with the things which hits in first…

  • the storyline is beeing currently written and has been slightly modified from it’s original form. from what we can say: maria has been kidnapped by some evil guy, while guarding a very important diamond – you, with the help of giana, have to save maria
  • we managed to get in touch with our music guy and he seems to have another pre-final of the soundtrack ready, we will get a copy of it soon.
  • the internal used bugtracker has been cleaned up today and will make it much more comfortable and less confusing for the team to hunt things down and fix them.
  • our betatester mulle is already pretty keen on filming the first stage and pull it on youtube… if the last issues are resolved, he will start the action.
  • level 3 and 6 had to be revised a bit, due to minimal bugs – those should be fixed now
  • we have new partitially-transparent “well done” and “game over” screens – they for sure look better than the old ones. transparency… what a feature and difference :)
  • as some of you remember, we had different weather effects, such as rain and snow. we are currently evulating if we can adjust the effects – example: heavy rain, medium rain, light rain, fast moving clouds, slow moving clouds, etc… currently weather effects are random, but controlled and hardcoded those things could make more sense.

that’s it folks!



current status

this was a busy night for most of the team members, but hopefuly worth the stress…

the tileset for world 1 which we recieved recently is beeing considered as 98%, so we could basically declare it as final.

the levels of the first world are now really considered as beeing pre-final, tho we were already talking of “final” some time ago. due to the new tileset, it was just a logical step to put hand on everything again. if our beta tester does not find any issues, then we add the appropriate music to the stages and… voila – all levels are by the way a touch longer now.

as of for the music… operator does not respond somehow and the mail to the backup music guy bounced after the mail has been sent… this story will sure give some more material in the near future.

there wont be any great giana news during the weekend, so expect updates between tuesday and thursday.

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without words



first stage, gfx adjusts pre-final, expected tonight

our gfx artist responsible for the gfx adjustments is delivering a pre-final tonight (1st stage). let’s hope everything goes straigt…

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gianas return teaser-video soon…

our betatester mulle will publish a small teaser-video of the first stage once we have the tileset of the first world ready, let’s see how long this task will take… probably around max. 2 weeks.



Gianas Return (Beta 06-11-2007)

Please note this beta is not public…


  • New tileset for world 1 (not final, should follow soon)
  • New credit screen (replaced the 5 other credit screen, compressed information)
  • New langage selection screen (with new flags)
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discouraging feedback

we actually find it quite amusing if people try to discourage us… we know the project takes some time already, we know many people are waiting for the final of gianas return, but people who try to demotivate wont be the winners ;)

please flame now, thank you!



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