giana_06112009_100427 giana_06112009_094255 giana_06112009_094548

3 Weeks break!

Our coder is on vacation, so there wont be lot’s of news the next three weeks – probably none at all, BUT don’t worry – he has his Laptop with him ;) Have a great vacation Mr. T!

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Level editing!

We are currently in the task to reshape most of the levels, for an better optical expirience.

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Another screenshot and some description

  • Diamonds are plain red now, instead of matching with each level’s stonecolor. This makes them easier to detect if you are in hurry ;)
  • Regocnize the new stone object in the middle
  • On the left side and after the middle to the right we have something new! GRAS!
  • The floor you are walking now has little modifications to the design. Recognize the small stones.

Alltogether things are looking better in the ingame… at least this is what the team thinks :)

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Graphical Enhancement Comparison Screenshot 2/2


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Graphical Enhancement Comparison Screenshot 1/2


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One World Beta?

We want to know if there is interest for a one-world-beta, or everyone prefers to wait for the final strike?

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Custum Tilesets

It seems to “custum” tileset for the first world is giving a high optical boost. We now have added different kind of gras fields and small design modifications. After our beta-testers agreed with the “optical improvement” and everyone of the team thinks that we should integrate it, you’ll find a screenshot here.

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Beta (05-07-2007) News

  • Fixed ovlay error at the highscore table
  • Replaced static fullscreen “Game Over” with a part-transparent “Game Over” – Looking much better now!
  • Screen is fading darker now at “Game Over” and/or dieing.
  • Resolved Password-Cheating Bug

more news to come… :)

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We are…

…alive :)

End Of News

Update: 04.07.2007@06:52am – In fact no new news ;) Hope the coder did some stuff tonight :)

PS: Heavy Stylus  is invited to check his spam folder for an answer from the Gianas-Return team, as we haven’t got an answer yet.

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