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Heavy drawback… :|

Things are not going well in life, we all know this situation…

Today there was another major drawback in the development history of Giana’s Return. The new graphic artist, who was supposed to do the tile-adjustments to match the themes in each world has been kicked by the project organizer.

Obviously the graphic artist took more work than he can handle, which slowed down everything. Also the fact a professional not taking backups of his harddisk, having a crash and then asking for a partitial resent of important files doesn’t make the best impression.

Considering we don’t want to have too many different graphics guys working on them, due to keeping a constant style, we are basically at zero again.

Life sucks…

10 comments

 

Downtime

Dear visitors,

as some of you might have recognized the Giana’s Return webpage was offline for almost 20 hours. We apologize for any inconvenience.

Everything should be back to normal!

Regards
The Gianas-Return Team

2 comments

 

Do we love comment-spam?

Actually we don’t, this is why we run a special plugin and the status is quite shocking… “Akismet has caught 9,859 spam for you since you first installed it.”

Enough side-gossip for now ;) We’ll go back to Giana business…

4 comments

 

Slowdowns…

…there are currently two slow down factors… the sound fx and the gfx retouching.

But there are not only bad news ;) Our coder is working on the end-boss routines,which is also quite important

One comment

 

A little good-morning story!

It’s tuesday morning and the project organizer is feeding the blog again, not quite sure why, but I do ;) Anyway… before we start with some non-sense gossip, here is the current status:

  • The snow -world is not yet fully converted, two levels are missing.
  • The coding goes well, the bugtracker is getting emptier and emptier day by day.
  • The handdrawn level background graphics are complete now
  • The storyline is not fully drawn yet, expect progress around new-year when everyone of us is having free days.
  • There are no news about the Sound-FX, seems operator is busy with his studies.
  • We started to re-shape the cave world – Everyone is provided with instructions already. If it’s ready… be sure to visit youtube again ;)

Only 4 worlds to go for a final version, let’s hope for the best!

2 comments

 

Blogging break…

…the blog will be put on hold for a week or so – we do have news, but blogging consumes time, which we better should put in the game itself. If there is any major breaktrough, then we will let you know for sure.

Expect a progress report around Sunday/Monday night!

The Gianas-Return-Team

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Teaser Video – World 2, Level 2

Can be found here:
http://www.youtube.com/watch?v=tuxvTYtLXPo

Happy discussion!

15 comments

 

Extra-World, now decided!

Basically this was in discussion for a while already, but the team is pretty sure that there will be an extra world! In total you can look forward to play 7 worlds with each 6 stages, along with 7 end-bosses to defeat!

One comment

 

Teaser Video – World 2 soon…

We got some interesting thoughts and inquries about the current look of World 2 – some would prefer stone textures, while others think the current way it is (see the already published screenshot) is fine…´

Soon… you can see everything in action, once again… then we await a proper discussion ;) At this moment only 2 levels of world 2 are converted.. we will just see and what happens with the feedback we recieve… then the retouching work of the levels will go on

One comment

 

snowworld the story goes on

currently 2 out of 6 snow levels have been re-edited, a new video might appear this weekend – which of course depends on mulle’s time and mood ;)

One comment

 

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