This won’t be the 100% final, but up to 95% ;)

One screenshot doesn’t say too much, but better than nothing to lower your thirst ;)
This won’t be the 100% final, but up to 95% ;)

One screenshot doesn’t say too much, but better than nothing to lower your thirst ;)
The “Snow World” tileset just needs some more minor adjusting… update on Sunday! Have a nice weekend all!
Btw… we recieved some more ingame storyline graphics from Jayne, bloody hell… they rule so much – we are so proud of it, that we would like to show it, but the effect is much better, if you see everything in the final version, right? ;)
Jayne came up with a pretty hughe and neat storyline. The team will discuss about it, and then we will realize whatever we have ;) Sorry to disappoint that there are no storyline samples yet ;)
Our Betatester Mulle is working on a new homepage… it will be launched, once there is something “proper” to download, aka release :)
Our musician operator has potentially 6 half-finished tracks, for our little Jump and Run game… seems soon we are complete with all the music stuff!
We were quite interested in the feedback and we for sure have it now. We recognized mostly that the guys at gp32spain are not too happy with the result, moaning about music and sprites – the rest of the community is pretty much surprised and waiting for a release.
Anyway… thanks for the good and bad comments ;) Also keep in mind all this you have seen is beta… the coulds were not the final ones, the music was not final, as we have the soundtrack improved once more, but not built into the binary yet. There is for sure a lot to do… but the game is no “Urban Legend” ;) We hope the video proved it :D
Thanks to Mulle for putting effort into this ;) Check the video on Youtube here:

Reduced to 50% of it’s original size ;)
New beta with small fixes:
.pause mode
.water at end of level 5 world 1
.(new editor version)
.smahed stoned explosion less wide
.credits/lang screens restored (they were commented in the yesterday’s build)
(version available to beta-testers, not public)
The “stone bricking” routine has been rewritten…
if you smash a stone it splits into marvellous six pieces!

… of course it looks much better when animated…
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