giana_06112009_100356 giana_06112009_100427 giana_06112009_100204

after the weekend – status report

there are quite a few news again, let’s start with the things which hits in first…

  • the storyline is beeing currently written and has been slightly modified from it’s original form. from what we can say: maria has been kidnapped by some evil guy, while guarding a very important diamond – you, with the help of giana, have to save maria
  • we managed to get in touch with our music guy and he seems to have another pre-final of the soundtrack ready, we will get a copy of it soon.
  • the internal used bugtracker has been cleaned up today and will make it much more comfortable and less confusing for the team to hunt things down and fix them.
  • our betatester mulle is already pretty keen on filming the first stage and pull it on youtube… if the last issues are resolved, he will start the action.
  • level 3 and 6 had to be revised a bit, due to minimal bugs – those should be fixed now
  • we have new partitially-transparent “well done” and “game over” screens – they for sure look better than the old ones. transparency… what a feature and difference :)
  • as some of you remember, we had different weather effects, such as rain and snow. we are currently evulating if we can adjust the effects – example: heavy rain, medium rain, light rain, fast moving clouds, slow moving clouds, etc… currently weather effects are random, but controlled and hardcoded those things could make more sense.

that’s it folks!

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current status

this was a busy night for most of the team members, but hopefuly worth the stress…

the tileset for world 1 which we recieved recently is beeing considered as 98%, so we could basically declare it as final.

the levels of the first world are now really considered as beeing pre-final, tho we were already talking of “final” some time ago. due to the new tileset, it was just a logical step to put hand on everything again. if our beta tester does not find any issues, then we add the appropriate music to the stages and… voila – all levels are by the way a touch longer now.

as of for the music… operator does not respond somehow and the mail to the backup music guy bounced after the mail has been sent… this story will sure give some more material in the near future.

there wont be any great giana news during the weekend, so expect updates between tuesday and thursday.

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without words

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first stage, gfx adjusts pre-final, expected tonight

our gfx artist responsible for the gfx adjustments is delivering a pre-final tonight (1st stage). let’s hope everything goes straigt…

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gianas return teaser-video soon…

our betatester mulle will publish a small teaser-video of the first stage once we have the tileset of the first world ready, let’s see how long this task will take… probably around max. 2 weeks.

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Gianas Return (Beta 06-11-2007)

Please note this beta is not public…

 Changes:

  • New tileset for world 1 (not final, should follow soon)
  • New credit screen (replaced the 5 other credit screen, compressed information)
  • New langage selection screen (with new flags)
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discouraging feedback

we actually find it quite amusing if people try to discourage us… we know the project takes some time already, we know many people are waiting for the final of gianas return, but people who try to demotivate wont be the winners ;)

please flame now, thank you!

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update 5th november

things seem to speed up a bit, as everyone is willing and ready to finish the project as soon as possible.

our new gfx guy is having slight problems with the engine it seems, he might need some attempts to fully understand the used engine and provide perfect results, but we are on the way. if everything goes straight, there will be new screenshots in the next three days.

our artist jayne, responsible for storyline and handdrawn backgrounds will have some time again from 7th novemeber on. this means we can expect progress in this matter.

some translators are already contacted, as soon as the storyline has been finalized, the texts will be sent out for translation into different languages. this will make giana a multi language game :) we will keep the storyline short, so don’t expect a fully featured book a la harry potter :D

we really want to push out the game in the next two months and we will do our best for this, but please everyone – the game is done, when it’s done. the public beta which was spreading around was a small failure as it contained bugs, which destroyed the gamefun pretty easy, we don’t want to have something like this again. we want a 101% product and not a 95% one… it’s also in your sense and will grant the fun you are looking for, at least for some hours :)

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translations

the ones who offered translation…  confirmed are catalan, dutch and spanish – the other guys didn’t reply to our e-mails :(

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status update

our coder is working on bugfixes, the grahpic guy has started his job and the organizer is doing his job as well – everything is progressing :) pretty senseless posting, eh? ;)

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